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Usage:
Upon boot or reset, the system displays a "\" and a blinking "@" cursor on the next
line. The blinking "@" is the Apple 1's video cursor. The "\" is the prompt for the
Monitor program. From the Monitor, you can examine or change memory or execute another
program.
You can always interrupt a program and return to the Monitor by pressing the Apple 1's
RESET switch (F12). This will not clear the screen or disturb memory contents.
To cold-boot the system, clearing the screen and memory, press the MESS Reset key
(F3, in partial emulation mode only).
The Apple 1's CLEAR SCREEN switch (F2) will clear the screen and place the cursor at
the upper left corner. This only clears the video hardware, not the computer's memory,
so you can use it whenever you like.
To start the cassette interface's mini-monitor from the Monitor, type the Monitor command:
C100R
This mini-monitor will let you write memory regions to a cassette image or read a cassette
image into memory. It will only execute a single line of commands, and will then return you
to the main Monitor, but this line can contain several write or read commands.
Cassette write command, writing data from memory at $xxxx-$yyyy:
xxxx.yyyyW
Cassette read command, reading data into memory at $xxxx-$yyyy:
xxxx.yyyyR
The starting and ending addresses xxxx and yyyy should be 4-digit hexadecimal addresses.
The starting address can actually be shorter than 4 digits, but to be safe, the ending address
should be exactly 4 digits. (A bug in the cassette mini-monitor will cause digits missing
from the ending address to be replaced by the trailing digits of the starting address, and
if the starting address does not end with zeroes, much more data will be written or read than
expected.)
If a command line contains multiple write or read commands, the corresponding memory regions
will be written or read in sequence. These commands may be separated by spaces, which are
ignored.
When a region is written, its data is preceded by a 10-second leader. When a region is read,
the leader can vary in length but should be at least 4-5 seconds.
If the cassette image doesn't contain enough data to fill a region, the mini-monitor will hang
waiting for the remaining data, and the system must be reset.
When all the cassette commands have been executed, the mini-monitor will return to the Monitor,
which will display a "\" prompt.
Some cassette command examples:
To read Apple 1 BASIC from cassette:
E000.EFFFR
To write a BASIC program to cassette, with BASIC's default LOMEM= setting of 2048:
4A.00FFW800.FFFW
To read a BASIC program from cassette, with LOMEM=768:
4A.00FFR300.FFFR
Once Apple 1 BASIC is loaded into memory, it can be started with the Monitor command:
E000R
This will start BASIC from scratch, removing any existing BASIC program and data.
To return to BASIC from the monitor while preserving the current program and data,
use the command:
E2B3R
The BASIC prompt is a ">". Apple 1 BASIC is generally similar to Apple II Integer BASIC,
but without the latter's graphics commands.
MESS Emulation State:
Optional cassette interface is included and emulated.
4 KB of DRAM is mapped to $E000-$EFFF. This is required for Apple 1 BASIC.
Known Issues:
The cassette interface and $E000-$EFFF DRAM are always included; they cannot be switched off.
The DRAM at $E000-$EFFF is not included in the RAM configured by MESS's -ram option, due
to limitations in how MESS presently manages configurable RAM.
History and Trivia:
The Apple 1 was a kit computer that was introduced and sold in small quantities in 1976.
Steve Wozniak ("Woz"), who worked for Hewlett-Packard at the time, wanted to build his own
computer. He could afford neither the Intel 8080 (the most popular microprocessor at the
time) nor the Motorola 6800 (his own preference). Therefore, he decided to build his computer
around MOS Technology's new 6502 chip, which was quite compatible with the Motorola 6800 but
far less expensive. He proceeded to write a BASIC interpreter for the chip, and then turned
to designing the computer that would run it, using an earlier paper design for the Motorola
6800.
The resulting computer was easier to use and more affordable than many other kit computers
of the time, sporting a keyboard interface and TV-compatible video terminal circuitry, all
on a single circuit board. To keep costs down, the video memory was implemented using shift
registers rather than RAM, with the downside being a slow display rate (60 characters per
second). However, this was still much faster than the 10-character-per-second electromechanical
Teletypes used with many early home computers. Wozniak's computer also used new, more compact
4-kilobit dynamic RAM chips instead of the 1-kilobit static RAMs used by most other designs.
Wozniak promoted his computer and enhancements for it at the Homebrew Computer Club in Palo
Alto, California.
Steve Jobs, who had worked with Woz on the game "Breakout" for Atari, convinced Woz to try
to market and sell the computer. Together they formed the Apple Computer Company. Paul
Terrell, the owner of The Byte Shop, a new local computer store, was interested in this
computer, but only if it was fully assembled and came with a cassette interface, so
Wozniak designed one.
Normally, the Apple 1 was sold "naked", simply as a circuit board, without a monitor, power
supply, keyboard, tape drive, etc. These would be added by the owner. Wozniak and Jobs
assembled about 200 systems and sold about 170 of them. Most of these were later traded in
to Apple for Apple IIs and were destroyed. About 30 to 50 are still in existence.
Features:
CPU: MOS Technology 6502, 1 MHz
Memory: 4 kB DRAM, expandable to 8 kB on board, or up to 52 kB with third-party expansion
hardware
Screen: 40x24 characters
Storage: Optional cassette interface
Links:
Apple I Owners Club -- http://www.applefritter.com/apple1
Apple History -- http://www.apple-history.com/
Apple ][ History -- http://apple2history.org/history/ah02.html
Apple 1 Manual -- http://emulation.net/apple1/manual/apple1manx.html