Back to index |
Info for coleco |
Known Issues:
None. This emulation runs most cartridges accurately.
EXTRA CONTROLLERS INFO:
*Driving Controller (Expansion Module #2).
It consist of a steering wheel and a gas pedal. Only one
can be used on a real ColecoVision. The gas pedal is not analog, internally it is just a
switch.
On a real ColecoVision, when the Driving Controller is enabled, the controller 1 do not work
because have been replaced by the Driving Controller, and controller 2 have to be used to
start game, gear shift, etc.
Driving Controller is just a spinner on controller 1 socket similar to the one on Roller
Controller and Super Action Controllers so you can use Roller Controller or Super Action
Controllers to play games requiring Driving Controller.
*Roller Controller.
Basically a trackball with four buttons (the two fire buttons from player 1 and the two fire
buttons from player 2). Only one Roller Controller can be used on a real ColecoVision. Roller
Controller is connected to both controller sockets and both controllers are conected to the Roller
Controller, it uses the spinner pins of both sockets to generate the X and Y signals (X from controller 1
and the Y from controller 2)
*Super Action Controllers.
It is a hand controller with a keypad, four buttons (the two from
the player pad and two more), and a spinner. This was made primarily for two player sport games, but
will work for every other ColecoVision game.
History and Trivia:
The ColecoVision video game system was released in August of 1982 for a suggested retail
price of $175 US. Similar at it's core to the MSX computers, ColecoVision had both superior
graphics and more expansion capabilities compared to it's chief rivals: the Atari 2600 and
Intellivision. Among the expansion module options were a hardware Atari 2600 emulator, and a
Steering Wheel for driving games, both unheard of at the time.
The competitive price, technical superiority, and perhaps more importantly, the inclusion of
Donkey Kong as the pack-in cartridge, led to Coleco becoming an industry leader. With the
emergence of the popularity of home computers, however, the console market seemed in jeopardy
of losing it's share to the likes of Commodore and Apple. Coleco responded by releasing the
Adam Family Computer as both a standalone unit and as an expansion to the ColecoVision itself.
The Adam was a phenomenal market failure though, and Coleco pulled itself from both the
console and computer markets just before the game market crash in late 1984.
Telegames purchased the rights to the system, and many of the manufactured games, and released
a clone, The Personal Arcade, in 1988. It was later re-released by them, as the DINA.
Emulators:
ColEm (for Unix/X, Macintosh, OS/2, MS-DOS, PalmOS5, Acorn, PocketPC, Dreamcast, PC98, Xfree86-OS/2) - http://fms.komkon.org/ColEm/